Programming as learning resource in middle school

dc.contributor.author Pons, Claudia Fabiana
dc.contributor.author Salvador, Ricardo Pablo
dc.contributor.author Rodríguez, Guillermo
dc.date.accessioned 2023-02-14T13:36:29Z
dc.date.available 2023-02-14T13:36:29Z
dc.date.issued 2018-11-18
dc.description.abstract In this work we study the influence, in the kinematics learning of secondary students, of the construction of a simulation using the SqueakEtoys graphical programming environment, as learning resource in a Rosario (Argentine) city preuniversity middle school. The pupils are almost 16 years old and do not have knowledge about programming. Using an habitual curricular exercise the experience took about 3 classes. The results indicate an increase in students' grades and interest in programming as a didactic resource, which encourages designing similar activities and exploring this resource in other disciplines.
dc.identifier.citation Salvador, R.P.; Pons, C.; Rodríguez, G.L. (2018). Programming as learning resource in middle school. En: Revista Eletrônica Argentina-Brasil de Tecnologias da Informação e da Comunicação (ReABTIC) 1(9).
dc.identifier.other DOI: http://dx.doi.org/10.5281/zenodo.1478913
dc.identifier.uri https://repositorio.uai.edu.ar/handle/123456789/957
dc.language.iso en
dc.publisher Faculdade Três de Maio (SETREM)
dc.subject programming
dc.subject simulation
dc.subject learning
dc.subject middle school
dc.subject physics
dc.title Programming as learning resource in middle school
dc.type ARTICULO
Files
Original bundle
Now showing 1 - 1 of 1
Thumbnail Image
Name:
0000167937.pdf
Size:
2.23 MB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed to upon submission
Description: