Software Engineering Competence-Based Learning in Collaborative Virtual Environments

dc.contributor.author Battaglia, Nicolás
dc.contributor.author Neil, Carlos Gerardo
dc.contributor.author De Vincenzi Zemborain, Marcelo Edgardo
dc.date.accessioned 2021-12-02T17:16:22Z
dc.date.available 2021-12-02T17:16:22Z
dc.date.issued 2021
dc.description.abstract The constant change in learning due to new possibilities provided by emerging technologies makes us think about how effective the traditional method of teaching is. Teaching students how to be competent instead of simply giving them content for their formation might change learning, where not only new graduates will know the content of an area of knowledge but will also apply that content into professional tasks that they experimented through their formation. To boost learning with the use of competences, it is important to use tools and applications, such as Computer-Aided Software Engineering tool (CASE, a type of software tool which is primarily used to design applications), that allow learning anywhere and anytime. It is necessary to use an evaluation method adapted to a competence-based learning, allowing students to comprehend and follow each of the competences, for which we recommend the use of rubrics that facilitate evaluation and self-evaluation
dc.identifier.uri https://repositorio.uai.edu.ar/handle/123456789/21
dc.language.iso es
dc.publisher V IEEE World Conference Engineering Education
dc.subject Learning
dc.subject Competences
dc.subject Virtual Environments
dc.subject CASE Tools
dc.subject Rubrics
dc.title Software Engineering Competence-Based Learning in Collaborative Virtual Environments
dc.type ARTICULO
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